NEED TO KNOW
What is it? Pleasant puzzle platformer, but not too puzzle-y.
Influenced by Outland, Kirby
Reviewed on Intel Core i7-4800MQ, 8GB RAM, Nvidia GeForce GTX 870M / 3GB GDDR
Alternatively Ibb and Obb
Copy protection Steam
Expect to pay $10 / £7
Release Out now
Developer Press Play
Publisher Microsoft Studios
Multiplayer 2 player coop
Link Official site
Somewhere in the world there’s a person capable of completing Mega Man X and Mega Man X2 concurrently, using the same controller, in less than three hours. I’m not kidding: the footage is here, and it’s very tedious to watch. Kalimba takes the concept and makes it fun, cheerful, and only occasionally tedious.
Kalimba’s premise is simple. You’re in charge of two small totems tasked with fending off some vague impending doom. A towering, all-important totem has been destroyed by an evil force, and it needs to be rebuilt with pieces found at the end of each level. Master a level and you’re rewarded with a special, ornate totem—basically a badge of honour—whereas poor performance gives you an ugly old log. Either way, you pass the level and move to the next, but it’s hard to resist the pull of creating the prettiest painted figure possible by nailing a perfect run.
The levels are straightforward enough at first: direct your two characters all the way to the end of the level and don’t fall into any of the evil black sludge. Problem is, in early levels both totems have their own route and obstacles, and if one dies the other does too. It feels like playing two breezy platformers at once, and it’s pleasantly daunting to vouch for two characters.

And that’s a great idea for a 2D platformer—who needs more?—except there’s a lot more to Kalimba. Danish studio Press Play goes to great lengths to dig up every conundrum possible in the scenario: sometimes your totems will collaborate, at other times they’ll tag team in mini-escort missions, while at other times you’ll wish one of them would stop being so needy and die.
In most cases it’s impossible to move one totem without also moving the other, but you can switch between the totems and use the environment to manipulate their position in relation to each other. Sometimes you’ll need one purple totem to chaperone a blue totem through purple goop, and vice versa. New challenges and approaches are served up at a steady clip, and it’s a cleverly paced platformer in the way it immediately capitalises on the player’s mastery of a new technique, layering on ideas until the game no longer resembles a typical left-to-right platformer.
With Teeth
It’s a game with a lot of ideas, but it’s not overly cerebral. Kalimba finds a nice balance between static problem solving and fast-paced, reflex-oriented running. The graphics—crisp, colourful, triangular mosaics—are delightfully readable, and while environments tend to feel a bit repetitive, the levels are defined by their unique obstacles, not by whether they’re set in a cave or a forest. You’ll launch your totems from cannons, guide them through hordes of gliding baddies, and invert gravity. Kalimba sometimes feels like a rhythm game because when it’s played well, it’s a zen-like, trance-inducing experience.
Read more: Kalimba review
Kalimba review
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